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               Students will learn programming skills and engineering design basics with the NXT “intelligent brick,” using servo-style motors, touch, light and ultrasonic sensors. Students will build a variety of robots and program them with a computer to move, react and make sounds, while solving weekly game challenges. Students will gain teamwork skills while working in pairs and small teams, sharing an NXT robotics kit and computer. This class
is great preparation for students interested in robotics competitions such as RoboGames and First Lego League. Prior experience in robotics is not required. Cost includes materials and classroom use of computers.
INTEGRATED ENGINEERING –
TINKER, EXPERIMENT AND INVENT
(CUPERTINO MIDDLE ONLY)
Entering Grades 6-9 – Students will learn the fundamentals of programming the BBC micro:bit and Adafruit Circuit Playground Express. As they learn the capabilities of these two platforms, students will be challenged to solve real-world problems. Students will use cardboard engineering in combination with these platforms for prototyping as they develop their products. Learning to work through the engineering design process and design thinking, students will look to solve problems identi ed through observations and interests. This course will revolve around the Stanford “d.school” design thinking process, guiding students to interview
a user or client, identify problems, generate solutions, build a solution, get feedback and iterate. This course
is offered in partnership with the Krause Center for Innovation: krauseinnovationcenter.org.
DESIGN AND CREATE WITH
MULTIMEDIA TECHNOLOGY
[2 HOURS] (CUPERTINO MIDDLE ONLY)
Entering Grades 7-9 – This course will unleash students’ creativity and design skills as they practice using the latest mobile and web-based tools. Students will create eye-catching websites, develop 3-D modeling skills using Tinkercad, and become  lmmakers by using a
variety of web-based tools. Creative photo editing and graphic design will also be introduced. This fast-paced course will emphasize best practices and processes, important tips and tricks, and – most of all – having
fun with the creative process. This course is offered in partnership with the Krause Center for Innovation: krauseinnovationcenter.org.
INTRODUCTORY AND INTERMEDIATE JAVA PROGRAMMING [2 HOURS]
Entering Grades 7-9 – This class serves as both an introduction to programming games and simulations using the Java programming language as well as a skills-development workshop for intermediate students. Programming concepts and techniques are introduced and practiced through a series of applications such
as creating physics simulations and simple interactive games. Students will use the Java programming language to de ne objects, variables and methods for implementing simulations as well as to build and test simple programs using operators, expressions and input/ output functions. Class sessions include time to work
on the programs with help from the instructor. Some homework time will be required to complete the lessons. Software and lessons can also be accessed for use at home. Because this course is designed for older students and multiple levels, students will encounter more topics than in the  fth- to seventh-grade course, at a more rapid pace.
  Register at deanza.edu/academy 408.864.8817 | communityeducation@deanza.edu
11
 June 18-July 13
GRADES 5-9
COURSE DESCRIPTIONS












































































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